Magic’s Star Trek designers explain why Vulcans became more than Elves
Magic's Star Trek design team has explained how the crossover's many species helped shape its federation ability. In a November 4 design article, narrative designer Crystal Frasier describes the tension between recognisable Star Trek identities and Magic's existing creature types.
Magic's Star Trek design team has explained how the crossover's many species helped shape its federation ability. In a November 4 design article, narrative designer Crystal Frasier describes the tension between recognisable Star Trek identities and Magic's existing creature types. Simply mapping Vulcans onto Elves, or
grouping unfamiliar species under Alien, would have reduced the distinction between cultures that the designers wanted to preserve. The team instead introduced numerous specific creature types, accepting the additional rules and reprint considerations that came with them. That choice became part of the set's mechanical
identity: federation rewards players for controlling a variety of creature types. Frasier also points to Android as a type with potential beyond this crossover. The article offers new design context ahead of Star Trek's November 6 prerelease events and November 13 tabletop release, rather than changing the announced
release schedule. Read the official source. Image credit: Wizards of the Coast / Star Trek; artwork by Romana Kendelic, official Magic: The Gathering Star Trek promotional image.
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