Ms. Pac-Man
In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and
challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers
located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the
player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
Credits and connections
- Publisher: Bally Midway, Namco Hometek, Atari, Inc., Tengen, Atarisoft
- Developer: General Computer Corporation (GCC)
- Ported: Namco Hometek, Atari, Inc., Tengen
- Series: Ms. Pac-Man, Pac-Man
- Franchise: Pac-Man
Explore related media
Continue through explicit catalogue relationships, shared series and franchises, or creator links.
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Open the interactive version on https://mythscribe.cloud/app/work/cmv3s6egw1984qz01kqvy46xh.