Tabletop game

Hex

Hex - Tabletop game
Tabletop game

Hex (also called Nash) is a two-player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash. It is traditionally played on an

11×11 rhombus board, although 13×13 and 19×19 boards are also popular. It can also be played with paper and pencil on hexagonally ruled graph paper. The board is composed of hexagons called cells or hexes. Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately

placing a stone of their color onto any empty hex. Once placed, the stones are never moved or removed. A player wins when they successfully connect their sides together through a chain of adjacent stones. Draws are impossible in Hex due to the topology of the game board. Despite the simplicity of its rules, the game

has deep strategy and sharp tactics. It also has profound mathematical underpinnings related to the Brouwer fixed-point theorem, matroids and graph connectivity.

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Image: User FH on fr.wikipedia · Public domain · via Wikimedia Commons

Description from Wikipedia, licensed CC BY-SA 4.0

Credits and connections

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