Mario 128
Super Mario 128 is a code name which was reused for two different infamously high-profile development projects at Nintendo in the 1990s and 2000s. Originally intended as a sequel to Super Mario 64, the sequel was canceled and the impetus was reused in a GameCube technology demonstration. As debuted at Nintendo's Space
World trade show in 2000, the demonstrated graphics and physics concepts were gradually incorporated into various games through the 2000s. This includes the rapid object generation in Pikmin, the sphere walking technology used in The Legend of Zelda: Twilight Princess and Super Mario Galaxy, and the physics of Metroid
Prime.
Credits and connections
- Publisher: Nintendo
- Series: Super Mario
- Franchise: Mario
Explore related media
Continue through explicit catalogue relationships, shared series and franchises, or creator links.
- Super Mario FXGame · Same series
- Mario Super SluggersGame · Same franchise
- Wario no Mori: Event Ban Ver. 2Game · Same franchise
- Mario Kart Arcade GP VRGame · Same franchise
- New Super Mario Bros. MiiGame · Same franchise
Open the interactive version on https://mythscribe.cloud/app/work/cmudpc7ln09xkky01holyok66.