SNK vs. Capcom: SVC Chaos
SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are
provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage
of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).
Credits and connections
- Publisher: Mega Enterprise, Ignition Entertainment, SNK Playmore
- Developer: SNK Playmore
- Series: SNK vs. Capcom
- Franchise: Art of Fighting, The King of Fighters, Street Fighter
Explore related media
Continue through explicit catalogue relationships, shared series and franchises, or creator links.
- SNK vs. Capcom: SVC ChaosGame · Same series
- SNK vs. Capcom: The Match of the MillenniumGame · Same series
- The King of Fighters NeowaveGame · Same franchise
- The King of Fighters XIGame · Same franchise
- The King of Fighters '94Game · Same franchise
- The King of Fighters '95Game · Same franchise
Open the interactive version on https://mythscribe.cloud/app/work/cmu82l4bh0ichoc01rb8yp2e5.