Enchantment

Nowhere to Run

Nowhere to Run trading card
Enchantment2 exact printings

Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.

From Magic: The Gathering.

Exact printings

Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6oo2nrhlo1pb1hg4zwdu16.