Enchantment
Nowhere to Run
Flash When this enchantment enters, target creature an opponent controls gets -3/-3 until end of turn. Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
From Magic: The Gathering.
Exact printings
- Wizards Play Network 2026 - #1 · rare · FOIL · EN
- Duskmourn: House of Horror - #111 · uncommon · FOIL · EN
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