Instant — Trap
Refraction Trap
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
From Magic: The Gathering.
Exact printings
- Worldwake - #17 · uncommon · FOIL · EN
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