Sorcery
Part the Waterveil
Take an extra turn after this one. Exile Part the Waterveil. Awaken 6—{6}{U}{U}{U} (If you cast this spell for {6}{U}{U}{U}, also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
From Magic: The Gathering.
Exact printings
- Pioneer Masters - #366 · rare · NORMAL · EN
- The List - #BFZ-80 · mythic · NORMAL · EN
- Battle for Zendikar - #80 · mythic · FOIL · EN
- Battle for Zendikar Promos - #80s · mythic · FOIL · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6o8w395r4dpb1hxc7sv0fh.