Trap Card
Yad'al-Hecahands
When your opponent activates a Spell/Trap Card, while you control a "Hecahands" monster: Negate the activation, and if you do, destroy that card, then you can Set the destroyed Spell/Trap to your field. You can only activate 1 "Yad'al-Hecahands" per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Phantom Revenge - #PHRE-EN011 · Rare · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6nu69m73gqsb1imexuc2se.