Trap Card
Paradox Fusion
When a monster(s) would be Special Summoned, OR a Spell/Trap Card is activated: Banish 1 face-up Fusion Monster you control; negate the Special Summon or activation, and if you do, destroy that card, also during your 2nd End Phase, return the banished Fusion Monster to your field in face-up Attack Position.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Duelist Revolution - #DREV-EN076 · Super Rare · EN
- Fusion Enforcers - #FUEN-EN058 · Super Rare · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6nrfgw4presb1iz9mvweq1.