Spell Card
Hidden Springs of the Far East
Once per turn, during the Main Phase 2: The turn player can activate this effect; they gain 500 LP, and until the end of this turn apply these effects. ● The Normal and Special Summons of their monsters cannot be negated. ● If they activate a Spell/Trap Card, or monster effect, that includes an effect that Special
Summons a monster, that activation cannot be negated. ● Their opponent cannot target Set Spells/Traps they control with card effects, also they cannot be destroyed by their opponent's card effects. You can only activate 1 "Hidden Springs of the Far East" per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Lightning Overdrive - #LIOV-EN066 · Common · EN
- 2022 Tin of the Pharaoh's Gods - #MP22-EN101 · Common · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6npk0b3628sb1it2s9ecfj.