Trap Card
Crystal Miracle
When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish
this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Structure Deck: Legend of the Crystal Beasts - #SDCB-EN033 · Common · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6nnbc117m2sb1iyhgn6l9x.