Creature — Elemental Weird
Water Weird
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
From Magic: The Gathering.
Exact printings
- Alchemy Horizons: Baldur's Gate - #41 · common · NORMAL · EN
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