Instant
Courageous Resolve
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the
game this turn, and your opponents can't win the game this turn.
From Magic: The Gathering.
Exact printings
- Tales of Middle-earth Commander - #506 · rare · FOIL · EN
- Tales of Middle-earth Commander - #550 · rare · FOIL · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6oc4j78bt7pb1hydi2bjrl.