Enchantment
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
From Magic: The Gathering.
Exact printings
- Mystery Booster Playtest Cards 2021 - #86 · rare · NORMAL · EN
- Mystery Booster Playtest Cards 2019 - #86 · rare · NORMAL · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6o56pp2nxjpb1hv6ccju38.