Trap Card
The Phantom Knights of Umbrage Veil
If you have a "The Phantom Knights" monster in your field or GY, you can activate this card the turn it was Set. Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 3/ATK 0/DEF 300) (this card is NOT treated as a Trap), then you can change 1 Attack Position monster your opponent
controls to Defense Position. You can banish this card from your GY; immediately after this effect resolves, Xyz Summon 1 DARK Xyz Monster. You can only use each effect of "The Phantom Knights of Umbrage Veil" once per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Chaos Origins - #CORI-EN073 · Common · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6ntd606c3esb1i89ej49ge.