Spell Card

Rite of Aramesir

Rite of Aramesir trading card
Spell Card3 exact printings

If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you

activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

From Yu-Gi-Oh! Trading Card Game.

Exact printings

Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6ns6hd5aoksb1iocvafp9u.