Spell Card
Rite of Aramesir
If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you
activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Battles of Legend: Monstrous Revenge - #BLMR-EN093 · Quarter Century Secret Rare · EN
- The Grand Creators - #GRCR-EN025 · Collector's Rare · EN
- 25th Anniversary Tin: Dueling Heroes Mega Pack - #MP23-EN264 · Prismatic Secret Rare · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6ns6hd5aoksb1iocvafp9u.