Spell Card
Million-Century Ice Prison
During the Main Phase, if a monster(s) you control leaves the field by an opponent's monster effect, except by being destroyed: Activate 1 of these effects; ● End the Main Phase. ● Skip Main Phase 1 of your opponent's next turn. You can only activate 1 "Million-Century Ice Prison" per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Duelist Nexus - #DUNE-EN066 · Common · EN
- 25th Anniversary Tin: Dueling Mirrors - #MP24-EN377 · Common · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6nqn8844y8sb1iv1n34poj.