Spell Card
Endymion's Lab
This card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your
field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
From Yu-Gi-Oh! Trading Card Game.
Exact printings
- Structure Deck: Order of the Spellcasters - #SR08-EN023 · Common · EN
Open the interactive version on https://mythscribe.cloud/app/tcg/cards/cms6nogy727l2sb1i2a81pw9d.